:: This file is dedicated to the public domain. @echo off setlocal if not exist .build\ ( md .build attrib +H .build ) if not exist .build\include\ md .build\include :: XXX: still need to publicly document all the toolchain stuff if not defined SST_TOOLCHAINS_ROOT goto :notoolchain set _clang="%SST_TOOLCHAINS_ROOT%\llvm\bin\clang" -Xmicrosoft-windows-sys-root "%SST_TOOLCHAINS_ROOT%\msvc" set CC=%_clang% --target=i686-pc-windows-msvc :: note: we just assume x64 host here because toolchains repo currently assumes :: assumes that too. supporting 32-bit hosts with that would be complex and :: almost certainly completely useless lol set HOSTCC=%_clang% --target=x86_64-pc-windows-msvc set host64=1 :: the llvm distro I've got currently doesn't have an lld-link.exe but does have :: an ld.lld.exe; this may change in the future I suppose so support both. if exist "%SST_TOOLCHAINS_ROOT%\llvm\bin\lld-link.exe" ( set LLDLINK="%SST_TOOLCHAINS_ROOT%\llvm\bin\lld-link" ) else ( set LLDLINK="%SST_TOOLCHAINS_ROOT%\llvm\bin\ld.lld.exe" -flavor link ) set LLVMRC="%SST_TOOLCHAINS_ROOT%\llvm\bin\llvm-rc.exe" goto :toolchaindone :notoolchain if not defined CC set CC=clang --target=i686-pc-windows-msvc if not defined HOSTCC set HOSTCC=clang :: XXX: kinda non-standard variables here, not sure what else would make sense? if not defined LLDLINK set LLDLINK=lld-link if not defined LLVMRC set LLVMRC=llvm-rc ( echo:#ifndef _WIN64 echo:#error echo:#endif ) | %HOSTCC% -E - >nul 2>nul && set host64=1 :toolchaindone set warnings=-Wall -pedantic -Wno-parentheses -Wno-missing-braces ^ -Wno-gnu-zero-variadic-macro-arguments -Werror=implicit-function-declaration ^ -Werror=vla set dbg=0 if "%~1"=="dbg" set dbg=1 set onething=%~2 :: XXX: -Og would be nice but apparently a bunch of stuff still gets inlined :: which can be somewhat annoying so -O0 it is. if "%dbg%"=="1" ( set cflags=-O0 -g3 -masm=intel -fsanitize-trap=undefined -DSST_DBG set ldflags=-O0 -g3 ) else ( set cflags=-flto -O2 -masm=intel -ffreestanding set ldflags=-flto -O2 -ffreestanding ) set objs= goto :main :cc for /F %%f in ("%1") do ( set basename=%%~nf set ext=%%~xf ) set dmodname= -DMODULE_NAME=%basename% :: ugly annoying special cases if "%dmodname%"==" -DMODULE_NAME=con_" set dmodname= -DMODULE_NAME=con if "%dmodname%"==" -DMODULE_NAME=sst" set dmodname= set objs=%objs% .build/%basename%%ext%.o :: extremely poor man's incremental build: manually specify one changed source :: file by basename. the full source list is still put together so everything :: gets relinked from existing objects. would obviously be good to have a real :: build system, but this can be occasionally handy and took very low effort :) if not "%onething%"=="" if not "src/%onething%.c"=="%1" exit /b 0 %CC% -c -mno-stack-arg-probe %cflags% %warnings% %stdflags% -include src/1.h ^ -I.build/include -D_DLL%dmodname% -o .build/%basename%%ext%.o %1 exit /b %errorlevel% :main set stdflags=-std=c2x -D_CRT_SECURE_NO_WARNINGS -DWIN32_LEAN_AND_MEAN -DNOMINMAX set src= :: metasrc has C sources only -> we don't attempt to run gluegen over asm files. :: we could also leave out chunklets, but that doesn't really matter that much. set metasrc= :: funny hack to build a list conveniently, lol. setlocal EnableDelayedExpansion for /f "tokens=2" %%f in ('findstr /B /C:":+ " "%~nx0"') do ( set src=!src! src/%%f if "%%~xf"==".c" set metasrc=!metasrc! src/%%f ) setlocal DisableDelayedExpansion :+ ac.c :+ alias.c :+ autojump.c :+ bind.c :+ clientcon.c :+ con_.c :+ con_.S :+ chatrate.c :+ chunklets/fastspin.c :+ chunklets/msg.c :+ chunklets/x86.c :+ crypto.c :+ democustom.c :+ demorec.c :+ engineapi.c :+ ent.c :+ errmsg.c :+ extmalloc.c :+ fastfwd.c :+ fixes.c :+ fov.c :+ gameinfo.c :+ gameserver.c :+ hexcolour.c :+ hook.c :+ hud.c :+ inputhud.c :+ kvsys.c :+ l4d1democompat.c :+ l4daddon.c :+ l4dmm.c :+ l4dreset.c :+ l4dwarp.c :+ nomute.c :+ nosleep.c :+ os.c :+ portalcolours.c :+ portalisg.c :+ rinput.c :+ speedrun.c :+ sst.c :+ trace.c :+ xhair.c :: just tack these on, whatever (repeated condition because of expansion memes) if "%dbg%"=="1" ( set src=%src% src/dbg.c set metasrc=%metasrc% src/dbg.c ) if "%dbg%"=="1" set src=%src% src/udis86.c if "%dbg%"=="0" set src=%src% src/wincrt.c if defined onething goto :skiphost %CC% -fuse-ld=lld -shared -O0 -w -o .build/bcryptprimitives.dll -Wl,-def:src/stubs/bcryptprimitives.def src/stubs/bcryptprimitives.c set lbcryptprimitives_host=-lbcryptprimitives if %host64%==1 ( :: note: no mangling madness on x64, so we can just call the linker directly %LLDLINK% -machine:x64 -def:src/stubs/bcryptprimitives.def -implib:.build/bcryptprimitives64.lib set lbcryptprimitives_host=-lbcryptprimitives64 ) %CC% -fuse-ld=lld -shared -O0 -w -o .build/tier0.dll src/stubs/tier0.c %CC% -fuse-ld=lld -shared -O0 -w -o .build/vstdlib.dll src/stubs/vstdlib.c %HOSTCC% -fuse-ld=lld -O2 %warnings% %stdflags% -include stdbool.h ^ -L.build %lbcryptprimitives_host% -o .build/gluegen.exe src/build/gluegen.c src/build/cmeta.c src/os.c src/chunklets/clex.c || goto :end %HOSTCC% -fuse-ld=lld -O2 %warnings% %stdflags% -include stdbool.h ^ -L.build %lbcryptprimitives_host% -o .build/mkgamedata.exe src/build/mkgamedata.c src/os.c || goto :end %HOSTCC% -fuse-ld=lld -O2 %warnings% %stdflags% -include stdbool.h ^ -L.build %lbcryptprimitives_host% -o .build/mkentprops.exe src/build/mkentprops.c src/os.c || goto :end .build\gluegen.exe%metasrc% || goto :end .build\mkgamedata.exe gamedata/engine.txt gamedata/gamelib.txt gamedata/inputsystem.txt ^ gamedata/matchmaking.txt gamedata/vgui2.txt gamedata/vguimatsurface.txt gamedata/vphysics.txt || goto :end .build\mkentprops.exe gamedata/entprops.txt || goto :end %LLVMRC% /FO .build\dll.res src\dll.rc || goto :end :skiphost for %%b in (%src%) do ( call :cc %%b || goto :end ) :: we need different library names for debugging because Microsoft... :: actually, it's different anyway because we don't use vcruntime for releases :: any more. see comment in wincrt.c if "%dbg%"=="1" ( set clibs=-lmsvcrtd -lvcruntimed -lucrtd ) else ( set clibs=-lucrt ) %CC% -fuse-ld=lld -shared %ldflags% -Wl,-implib:.build/sst.lib,-Brepro,-nodefaultlib,-safeseh:no ^ -L.build %clibs% -lkernel32 -luser32 -lbcryptprimitives -lshlwapi -ld3d9 -ldsound ^ -ltier0 -lvstdlib -lntdll -o .build/sst.dll%objs% .build/dll.res || goto :end :: get rid of another useless file (can we just not create this???) del .build\sst.lib :: awkward logic to replace sst.dll while it's potentially loaded, because :: windows likes to lock things and/or doesn't have atomic rename. :: very TOCTOU-ish code, not good at all, but sometimes bad is good enough move /y .build\sst.dll sst.dll >nul 2>nul || ( move /y sst.dll .build\sst.old.dll >nul 2>nul || ( echo:ERROR: couldn't remove sst.dll OR .build/sst.old.dll - are both loaded?>&2 goto :end ) move .build\sst.dll sst.dll >nul 2>nul || ( echo:ERROR: couldn't replace sst.dll - did something just try to load it?>&2 goto :end ) ) :: try to cleanup the .old again - it'll fail if we just moved it but may work :: in some eventual future invocation if exist .build\sst.old.dll del .build\sst.old.dll >nul 2>nul :: can also skip recompiling the tests on partial recompiles, probably :: (technically not always safe to do, but whatever, fine in practice) if not defined onething ( %HOSTCC% -fuse-ld=lld -O2 -g %warnings% %stdflags% -include test/test.h -o .build/bitbuf.test.exe test/bitbuf.test.c || goto :end %HOSTCC% -fuse-ld=lld -O2 -g %warnings% %stdflags% -include test/test.h -o .build/x86.test.exe test/x86.test.c || goto :end ) .build\bitbuf.test.exe || goto :end .build\x86.test.exe || goto :end :end exit /b %errorlevel% :: vi: sw=4 tw=4 noet tw=80 cc=80