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path: root/src/l4d1democompat.c
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* Do away with memcpy/memset/memcmpGravatar Michael Smith 2026-02-161-1/+2
* Optimise midpoint hook assembly in l4d1democompatGravatar Michael Smith 2026-02-161-10/+12
* Move to static trampolines and type-safe hooksGravatar Michael Smith 2026-02-161-72/+94
* Turn x86 stuff into a chunklet to help out SPTGravatar Michael Smith 2025-11-241-1/+1
* Improve gamedata codegen and fix spurious casesGravatar Michael Smith 2025-10-111-0/+1
* Tidy up some extensions and remove some ifdefsGravatar Michael Smith 2025-08-031-8/+1
* Use shorter spellings of __asm and __attributeGravatar Michael Smith 2025-08-031-2/+2
* Switch to Intel assembly syntaxGravatar Michael Smith 2025-08-031-6/+6
* Make additional use of untyped command callbacksGravatar Michael Smith 2025-08-021-3/+2
* Fix L4D1 crash for yet another immediate bugfix releasev0.10-BETAGravatar Michael Smith 2025-05-091-1/+1
* Add type-safety to virtual calls and accessorsGravatar Michael Smith 2025-04-171-2/+3
* Rework API for inline hookingGravatar Michael Smith 2025-04-161-22/+15
* Fix mistakes I made integrating Hayden's old codeGravatar Michael Smith 2025-04-091-5/+5
* Remove years from copyright headersGravatar Michael Smith 2025-04-071-3/+3
* Make Steam L4D1 demos backwards-compatibleGravatar Hayden K 2025-04-061-0/+186