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| author | 2025-12-18 23:33:26 +0000 | |
|---|---|---|
| committer | 2026-02-16 19:11:24 +0000 | |
| commit | f386f2a1fcae885967278710fe997c56e2183476 (patch) | |
| tree | a00d8854a055640952c48890b452ac5ae1bf9ced /src/hud.h | |
| parent | 7a07c08abe46f97f2412f06c77204e9015f97a47 (diff) | |
| download | sst-f386f2a1fcae885967278710fe997c56e2183476.tar.gz sst-f386f2a1fcae885967278710fe997c56e2183476.zip | |
Size-optimise a few things
Saves multiple kilobytes, somehow. Unlikely to make much of a
performance difference since it's mostly init/shutdown stuff.
Diffstat (limited to 'src/hud.h')
| -rw-r--r-- | src/hud.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -65,8 +65,8 @@ void hud_drawline(int x0, int y0, int x1, int y1, struct rgba colour); void hud_drawpolyline(int *xs, int *ys, int npoints, struct rgba colour); /* Draws text using a given font handle. */ -void hud_drawtext(ulong font, int x, int y, struct rgba colour, hud_wchar *str, - int len); +void hud_drawtext(ulong font, int x, int y, struct rgba colour, + const hud_wchar *str, int len); /* Gets the width and height of the game window in pixels. */ void hud_screensize(int *width, int *height); |
