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| author | 2025-12-27 03:05:05 +0000 | |
|---|---|---|
| committer | 2026-02-16 19:11:24 +0000 | |
| commit | 8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45 (patch) | |
| tree | 63a8ea6f645b997fd7943a58a002e66244fa49ac /src/gameinfo.c | |
| parent | e7943fb834cbcaec585ed68e67b5f17ceda504f7 (diff) | |
| download | sst-8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45.tar.gz sst-8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45.zip | |
Do away with memcpy/memset/memcmp
Now everything is either explicitly a rep thing, or explicitly some
other small run of reasonably efficient instructions. No library calls
or function call overhead of any kind. Code size remains nice and small.
Ban a few other bad libc functions while we're at it. More can be added
later if we decide that's a useful idea.
This will require some discipline and workarounds to cope with Clang's
tendency to shove mem* calls in places you don't want them even when you
tell it not to. Well, c'est la vie.
I'm a little nervous that the __builtin_memmove() usage in shuntvars()
could still one day emit actual library calls. It appears we're not
importing memmove() from anywhere at the moment, though. So I guess it's
good enough for now.
Also I had to get rid of alloca() in con_.c but that was kind of bad
anyway, so that's fine.
Diffstat (limited to 'src/gameinfo.c')
| -rw-r--r-- | src/gameinfo.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gameinfo.c b/src/gameinfo.c index 877ca2a..efa1c2c 100644 --- a/src/gameinfo.c +++ b/src/gameinfo.c @@ -14,7 +14,6 @@ * PERFORMANCE OF THIS SOFTWARE. */ -#include <string.h> #ifdef _WIN32 #include <Windows.h> // MultiByteToWideChar() #endif @@ -24,6 +23,7 @@ #include "gamedata.h" #include "gametype.h" #include "langext.h" +#include "mem.h" #include "os.h" #include "vcall.h" @@ -77,10 +77,10 @@ bool gameinfo_init() { int len = GetWindowTextA(gamewin, title, ssizeof(title)); // argh, why did they start doing this, it's so pointless! // hopefully nobody included these suffixes in their mod names, lol - if (len > 13 && !memcmp(title + len - 13, " - Direct3D 9", 13)) { + if (len > 13 && !mem_cmp(title + len - 13, " - Direct3D 9", 13)) { title[len - 13] = '\0'; } - else if (len > 9 && !memcmp(title + len - 9, " - Vulkan", 9)) { + else if (len > 9 && !mem_cmp(title + len - 9, " - Vulkan", 9)) { title[len - 9] = '\0'; } #else |
