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authorGravatar Michael Smith <mikesmiffy128@gmail.com> 2025-12-27 03:05:05 +0000
committerGravatar Michael Smith <mikesmiffy128@gmail.com> 2026-02-16 19:11:24 +0000
commit8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45 (patch)
tree63a8ea6f645b997fd7943a58a002e66244fa49ac /src/gameinfo.c
parente7943fb834cbcaec585ed68e67b5f17ceda504f7 (diff)
downloadsst-8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45.tar.gz
sst-8d4b47298b6c9eeb9a3f79a5b80d894f80ed4a45.zip
Do away with memcpy/memset/memcmp
Now everything is either explicitly a rep thing, or explicitly some other small run of reasonably efficient instructions. No library calls or function call overhead of any kind. Code size remains nice and small. Ban a few other bad libc functions while we're at it. More can be added later if we decide that's a useful idea. This will require some discipline and workarounds to cope with Clang's tendency to shove mem* calls in places you don't want them even when you tell it not to. Well, c'est la vie. I'm a little nervous that the __builtin_memmove() usage in shuntvars() could still one day emit actual library calls. It appears we're not importing memmove() from anywhere at the moment, though. So I guess it's good enough for now. Also I had to get rid of alloca() in con_.c but that was kind of bad anyway, so that's fine.
Diffstat (limited to 'src/gameinfo.c')
-rw-r--r--src/gameinfo.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gameinfo.c b/src/gameinfo.c
index 877ca2a..efa1c2c 100644
--- a/src/gameinfo.c
+++ b/src/gameinfo.c
@@ -14,7 +14,6 @@
* PERFORMANCE OF THIS SOFTWARE.
*/
-#include <string.h>
#ifdef _WIN32
#include <Windows.h> // MultiByteToWideChar()
#endif
@@ -24,6 +23,7 @@
#include "gamedata.h"
#include "gametype.h"
#include "langext.h"
+#include "mem.h"
#include "os.h"
#include "vcall.h"
@@ -77,10 +77,10 @@ bool gameinfo_init() {
int len = GetWindowTextA(gamewin, title, ssizeof(title));
// argh, why did they start doing this, it's so pointless!
// hopefully nobody included these suffixes in their mod names, lol
- if (len > 13 && !memcmp(title + len - 13, " - Direct3D 9", 13)) {
+ if (len > 13 && !mem_cmp(title + len - 13, " - Direct3D 9", 13)) {
title[len - 13] = '\0';
}
- else if (len > 9 && !memcmp(title + len - 9, " - Vulkan", 9)) {
+ else if (len > 9 && !mem_cmp(title + len - 9, " - Vulkan", 9)) {
title[len - 9] = '\0';
}
#else