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<title>mike/sst/tools, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2026-10-10T14:33:00+00:00</updated>
<entry>
<title>Add 0.18 update notes and bump zip timestamps</title>
<updated>2026-10-10T14:33:00+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2026-10-10T02:57:56+00:00</published>
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</entry>
<entry>
<title>Add PatchBot stuff</title>
<updated>2026-04-04T00:37:54+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-12-29T23:04:50+00:00</published>
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<content type='text'>
These are a little different than the ones we were using privately
before and will require some one-off hopefully straightforward
copy-pasting for existing developers. But hopefully this'll remove some
friction from using the thing across the board.

I'd still like to investigate smoother auth methods in the future. The
SSH key idea seems like a good one, but there's some annoying obstacles
there. There's also the idea of having the Discord bot send people
tokens. For now, it's still just manual, which is probably good enough
for quite a long time, to be honest.

This also includes the Sorse Tecknoledgy Committy Discord link, because
I've kind of not done well to advertise the existence of that thing. It
has always been technically open the public, except many people probably
don't know it's there.
</content>
</entry>
<entry>
<title>Set zip date for yet another release</title>
<updated>2025-12-01T21:54:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-12-01T21:54:47+00:00</published>
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<id>urn:sha1:759298a6657412edd2f61536c6ce85b871d1abb1</id>
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</entry>
<entry>
<title>Fix input HUD crash in L4D games</title>
<updated>2025-11-25T19:44:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-25T19:40:20+00:00</published>
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I screwed up merging Evan's changes, and also didn't have that one
REQUIRE_GAMEDATA for some reason, and also didn't test actually turning
on the sst_inputhud cvar once everything had loaded fine in testing.

Unlucky, I guess. Better testing might still have caught it.
</content>
</entry>
<entry>
<title>Do the release notes and zip dates for 0.15</title>
<updated>2025-11-24T22:06:53+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-11-24T22:06:53+00:00</published>
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</entry>
<entry>
<title>Fix WinDbg init commands not running immediately</title>
<updated>2025-09-29T22:10:58+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-09-29T22:10:58+00:00</published>
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</entry>
<entry>
<title>Prepare update string and set zip date for 0.14</title>
<updated>2025-06-27T21:58:54+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-27T21:54:03+00:00</published>
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</entry>
<entry>
<title>Prep 0.13 release... already</title>
<updated>2025-06-07T23:00:02+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-07T23:00:02+00:00</published>
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</entry>
<entry>
<title>Add some WinDbg helpers and tidy up the README</title>
<updated>2025-06-04T22:27:56+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-04T22:27:56+00:00</published>
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</entry>
<entry>
<title>Set up for a 0.12 release</title>
<updated>2025-06-01T21:22:35+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-06-01T21:16:59+00:00</published>
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