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<title>mike/sst/src/unreachable.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2024-08-23T19:37:37+00:00</updated>
<entry>
<title>Revise syntax macros and add a ton of branch hints</title>
<updated>2024-08-23T19:37:37+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-03T22:40:31+00:00</published>
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<id>urn:sha1:83da606072ce272eb053d4e1497d77e647cfecae</id>
<content type='text'>
My new programming style is branch hints. All non-confusing branches
must be hinted when I can be bothered. It's faster, sometimes, maybe.

Also, start trying to use more signed sizes in at least some of the
places where it makes sense. Unsigned sizes are surprisingly
error-prone!
</content>
</entry>
<entry>
<title>Initial public snapshot</title>
<updated>2021-11-20T03:18:08+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-11-20T03:10:50+00:00</published>
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<content type='text'>
With code from Bill. Thanks Bill!
</content>
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