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<title>mike/sst/src/portalcolours.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
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<updated>2022-08-10T21:40:52+00:00</updated>
<entry>
<title>Add magical feature codegen system, at long last</title>
<updated>2022-08-10T21:40:52+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-07-31T15:02:10+00:00</published>
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<entry>
<title>Add basic Portal crosshair colour customisation</title>
<updated>2022-05-30T22:37:45+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-29T23:57:45+00:00</published>
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Currently only works in 3420 and 5135 and uses hardcoded offsets with a
byte pattern sanity check. Future work includes making it more widely
compatible, and also doing the crazy thing I wanted to do but gave up on
wherein the actual textures and stuff get patched in memory to sync up
all the colours.

Oh also, a couple of vtables were erroneously made executable, so I went
ahead and fixed that while I was at it.
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