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<title>mike/sst/src/fov.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
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<updated>2023-01-15T15:17:51+00:00</updated>
<entry>
<title>Remove fov.h that was mistakenly left behind</title>
<updated>2023-01-15T15:17:51+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-12-26T18:38:05+00:00</published>
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<entry>
<title>Move towards C23, improve events and vcall macros</title>
<updated>2022-09-13T21:50:30+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-09-13T20:46:21+00:00</published>
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<content type='text'>
Another big one. Here's a list of things:

- Since the upcoming C23 standardises typeof(), use it as an extension
  for the time being in order to allow passing arbitrary types as
  macro/codegen parameters. It wouldn't have been a big leap to do this
  even without standardisation since it's apparently an easy extension
  to implement - and also, to be honest, this project is essentially glued
  to Clang anyway so who cares.

- Likewise, bool, true and false are becoming pre-defined, so
  pre-pre-define them now in order to get the benefit of not having to
  remember one header everywhere.

- Really ungodly/amazing vcall macro stuff now allows us to call C++
  virtual functions like regular C functions. It's pretty cool!

- Events can now take arbitrary parameters and come in two types:
  regular events and predicates.

All this makes the base code even uglier but makes the feature
implementation nicer. In other words, it places more of the cognitive
burden on myself and less on other people who might want to contribute.
This is a good tradeoff, because I'm a genius.
</content>
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<entry>
<title>Add event system</title>
<updated>2022-07-23T22:47:26+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-07-23T22:47:26+00:00</published>
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<entry>
<title>Centralise engine access, add Portal FOV changer</title>
<updated>2022-04-29T23:34:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-29T23:23:31+00:00</published>
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- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
  used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
  conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
  just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
  indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
  tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
</content>
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