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<title>mike/sst/src/fastfwd.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2025-04-12T15:48:49+00:00</updated>
<entry>
<title>Update info in the readme and a few comments</title>
<updated>2025-04-12T15:48:49+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-04-12T15:48:02+00:00</published>
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<entry>
<title>Remove years from copyright headers</title>
<updated>2025-04-07T20:31:32+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-04-07T20:31:32+00:00</published>
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They're legally unnecessary as far as I know, and kind of annoying to
maintain on a long-term basis.

This was done with the consent of all 3 other contributors, in case
anyone was wondering.
</content>
</entry>
<entry>
<title>Add fast-forward gaps for checking item spawns</title>
<updated>2023-12-05T23:57:19+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-12-05T23:57:19+00:00</published>
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<id>urn:sha1:9a853e73eff07b687508f14e80608c8b1c0909f3</id>
<content type='text'>
This complicates things greatly! Therefore, it's a separate commit to
the baseline fast-forward functionality, to keep the confusing stuff
relatively contained.
</content>
</entry>
<entry>
<title>Add a way to fast-forward game time</title>
<updated>2023-11-26T21:35:57+00:00</updated>
<author>
<name>Matthew Wozniak</name>
<email>sirtomato999@gmail.com</email>
</author>
<published>2023-09-02T15:27:45+00:00</published>
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<content type='text'>
This will be mostly useful for skipping cutscenes in Left 4 Dead games.
It may work in other games, but probably won't really be as useful.

Committer's note: this was adapted a fair bit from woz's original code,
hence the joint copyright, but he did most the hard work of figuring out
how to get this deep into the engine's call stack. Thanks!

bill also provided a fair bit of help figuring out missing gamedata and
fixing compatibility with L4D2 2147 and later. Also thanks!
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