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<title>mike/sst/src/factory.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2022-04-29T23:34:47+00:00</updated>
<entry>
<title>Centralise engine access, add Portal FOV changer</title>
<updated>2022-04-29T23:34:47+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-29T23:23:31+00:00</published>
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- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
  used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
  conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
  just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
  indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
  tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
</content>
</entry>
<entry>
<title>Add engine_no_focus_sleep backport, fix codegen</title>
<updated>2022-04-25T03:24:52+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-25T03:24:52+00:00</published>
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Default gamedata values actually work the way they're supposed to now.
</content>
</entry>
<entry>
<title>Initial public snapshot</title>
<updated>2021-11-20T03:18:08+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-11-20T03:10:50+00:00</published>
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<content type='text'>
With code from Bill. Thanks Bill!
</content>
</entry>
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