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<title>mike/sst/src/chunklets/msg.h, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
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<updated>2025-04-07T20:31:32+00:00</updated>
<entry>
<title>Remove years from copyright headers</title>
<updated>2025-04-07T20:31:32+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-04-07T20:31:32+00:00</published>
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<content type='text'>
They're legally unnecessary as far as I know, and kind of annoying to
maintain on a long-term basis.

This was done with the consent of all 3 other contributors, in case
anyone was wondering.
</content>
</entry>
<entry>
<title>Develop the msg chunklet further</title>
<updated>2025-04-06T19:59:36+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2025-03-11T23:01:02+00:00</published>
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<content type='text'>
- Add reverse-put functions for stack-based and/or left-pad-inspired
  use cases.
- Fix an incorrect return value.
- Clean up the doc comments, fixing a few errors and omissions.
- Make some trivial functions static inline.
</content>
</entry>
<entry>
<title>Fix msgpack sizing blunders</title>
<updated>2023-08-26T23:46:09+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-08-26T19:27:48+00:00</published>
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<content type='text'>
Reminder not to actually use any of the code I write until it's at least
been included in a few releases of something. :^)
</content>
</entry>
<entry>
<title>Make various preparations for upcoming features</title>
<updated>2023-08-02T20:02:31+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-07-29T13:32:06+00:00</published>
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<id>urn:sha1:9a0d8730fa977f666b5c12e4c5901e7d0391e245</id>
<content type='text'>
A lot of this is random WIP from a while back, at least a month ago, and
is being committed now to get it out of the way so that other patches
can be brought in and integrated against it without causing headaches.

Also rolled into this commit is a way to distinguish plugin_unload from
exiting the game. This is required for another soon-to-be-integrated
feature to avoid crashing on exit, and could in theory also be used to
speed up unloading on exit in future. While we're at it, this also
avoids the need to linearly scan through the plugin list to do the
old branch unloading fix, because we can.

Rough summary of the other smaller stuff I can remember doing:
- Rework bitbuf a bit
- Add some cryptographic nonsense in ac.c (not final at all)
- Introduce the first couple of "chunklets" libraries as a sort-of
  subproject of this one
- Tidy up random small bits and bobs
- Add source for a small keypair generation tool
- Rework democustom to be very marginally more useful
</content>
</entry>
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