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<title>mike/sst/gamedata/vgui2.kv, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2024-08-23T19:40:01+00:00</updated>
<entry>
<title>Rewrite the gamedata and entprops systems entirely</title>
<updated>2024-08-23T19:40:01+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-21T23:02:48+00:00</published>
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This removes the horrible janky old KeyValues parser and replaces it
with a couple of trivial ad-hoc text parsers. In doing so, make the
format of the actual gamedata files more human-friendly too.

We also gain support for nested SendTables in mkentprops, which are
required to get at various things like player velocity. And, the actual
string matching is made more efficient (or, at least, more scalable) by
way of a cool radix tree thing which generates a bunch of switch cases
on distinct characters.
</content>
</entry>
<entry>
<title>Add VGUI HUD overlay drawing feature</title>
<updated>2023-12-19T16:29:08+00:00</updated>
<author>
<name>Matthew Wozniak</name>
<email>sirtomato999@gmail.com</email>
</author>
<published>2022-11-17T17:34:47+00:00</published>
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Currently only supports Orange Box and Left 4 Dead branches. There's
quite a large amount of gamedata involved in making this work, and
figuring it out for the likes of Portal 2 doesn't seem like a major
priority at the moment.
</content>
</entry>
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