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<title>mike/sst/gamedata/inputsystem.kv, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2024-08-23T19:40:01+00:00</updated>
<entry>
<title>Rewrite the gamedata and entprops systems entirely</title>
<updated>2024-08-23T19:40:01+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-21T23:02:48+00:00</published>
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<id>urn:sha1:cf0354eb8e043fcd9c6c17756701972f948a16f1</id>
<content type='text'>
This removes the horrible janky old KeyValues parser and replaces it
with a couple of trivial ad-hoc text parsers. In doing so, make the
format of the actual gamedata files more human-friendly too.

We also gain support for nested SendTables in mkentprops, which are
required to get at various things like player velocity. And, the actual
string matching is made more efficient (or, at least, more scalable) by
way of a cool radix tree thing which generates a bunch of switch cases
on distinct characters.
</content>
</entry>
<entry>
<title>Change "plain" filetypes to the proper "text"</title>
<updated>2023-08-30T22:17:16+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-08-30T22:17:16+00:00</published>
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</content>
</entry>
<entry>
<title>Add gamedata for mouse scaling in newest L4D1</title>
<updated>2023-08-02T20:02:31+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2023-07-29T22:03:38+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add basic mouse input scaling</title>
<updated>2022-12-25T11:03:50+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-12-25T11:03:50+00:00</published>
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<id>urn:sha1:9a09c605402e6ff74f93f7fe7afc50ccc785acc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly finish refactoring con to use gamedata</title>
<updated>2022-05-13T15:01:38+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-13T15:01:38+00:00</published>
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</content>
</entry>
<entry>
<title>Add engine_no_focus_sleep backport, fix codegen</title>
<updated>2022-04-25T03:24:52+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-04-25T03:24:52+00:00</published>
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<content type='text'>
Default gamedata values actually work the way they're supposed to now.
</content>
</entry>
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