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<title>mike/sst/gamedata/gamelib.kv, branch v0.18-BETA</title>
<subtitle>Source Speedrun Tools: practice tools and handy features for Source Engine games</subtitle>
<id>https://qdb.woz.blue/mike/sst/atom?h=v0.18-BETA</id>
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<updated>2024-08-23T19:40:01+00:00</updated>
<entry>
<title>Rewrite the gamedata and entprops systems entirely</title>
<updated>2024-08-23T19:40:01+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2024-08-21T23:02:48+00:00</published>
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<id>urn:sha1:cf0354eb8e043fcd9c6c17756701972f948a16f1</id>
<content type='text'>
This removes the horrible janky old KeyValues parser and replaces it
with a couple of trivial ad-hoc text parsers. In doing so, make the
format of the actual gamedata files more human-friendly too.

We also gain support for nested SendTables in mkentprops, which are
required to get at various things like player velocity. And, the actual
string matching is made more efficient (or, at least, more scalable) by
way of a cool radix tree thing which generates a bunch of switch cases
on distinct characters.
</content>
</entry>
<entry>
<title>Add gamedata for autojump in Portal 3420</title>
<updated>2023-12-04T19:30:09+00:00</updated>
<author>
<name>Hayden K</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2023-11-02T21:59:17+00:00</published>
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<id>urn:sha1:006279ab18968fc4e4e4314cc2687d59d5a236b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add cutscene skipping to L4D quick reset</title>
<updated>2023-12-04T19:30:09+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-11-20T20:22:55+00:00</published>
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<id>urn:sha1:324ebec00666aeaa45828712fcc27b70ef86350a</id>
<content type='text'>
Also done with quite a lot of RE help from bill - thanks again!
</content>
</entry>
<entry>
<title>Change "plain" filetypes to the proper "text"</title>
<updated>2023-08-30T22:17:16+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2023-08-30T22:17:16+00:00</published>
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<id>urn:sha1:8a1c4de9b33128c10378f1938d8a60c071f01ad0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add command to reset L4D2 vote cooldowns</title>
<updated>2023-05-21T21:11:16+00:00</updated>
<author>
<name>Willian Henrique</name>
<email>wsimanbrazil@yahoo.com.br</email>
</author>
<published>2023-05-08T21:38:48+00:00</published>
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<content type='text'>
In most versions of L4D2, players cannot call a vote (e.g. switch
campaign, change difficulty, restart campaign) more than once every 3
minutes. This makes resetting on a first map a pain, usually requiring
reloading the map to reset the vote state.

This new sst_l4d_vote_cooldown_reset command empties the list of
structures tracking vote callers, allowing all players to vote again
immediately. This should make resetting runs a lot easier on versions
without unlimited votes.
</content>
</entry>
<entry>
<title>Properly finish refactoring con to use gamedata</title>
<updated>2022-05-13T15:01:38+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-13T15:01:38+00:00</published>
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</content>
</entry>
<entry>
<title>HOTFIX: Fix L4D2 2.0.0.0 crashing</title>
<updated>2022-05-05T23:49:53+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-05T23:49:53+00:00</published>
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<id>urn:sha1:1ed84a25c2db8ade2b2162b429b30e9138eb5d16</id>
<content type='text'>
Idiotic problems require idiotic solutions.
</content>
</entry>
<entry>
<title>Add entity property finding and L4D warp testing</title>
<updated>2022-05-03T15:55:46+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2022-05-03T03:20:27+00:00</published>
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<content type='text'>
This was a lot more code than expected, but it might be finally close to
time to release the next beta...

We'll see if any more rabbit holes present themselves to jump into,
though.
</content>
</entry>
<entry>
<title>Add L4D:S CheckJumpButton index for autojump</title>
<updated>2022-03-19T04:50:58+00:00</updated>
<author>
<name>Hayden</name>
<email>imaciidz@gmail.com</email>
</author>
<published>2022-01-30T19:32:10+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Reintroduce autojump code</title>
<updated>2021-12-27T00:48:59+00:00</updated>
<author>
<name>Michael Smith</name>
<email>mikesmiffy128@gmail.com</email>
</author>
<published>2021-12-27T00:48:59+00:00</published>
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